Williamsburg, Greenpoint & Bushwick

Arts & Entertainment

Only In New York

Parks and Recreation

Politics

8 Games Inspired by Every Urban Planning Nerd's Favorite Book

September 9, 2016 3:29pm | Updated September 9, 2016 3:29pm

For game developers Robert Yang and Eddie Cameron, "date night" this spring wasn't dinner and a movie.

The married couple spent their weekend nights programming a video game they would enter in a game design competition inspired by Robert Caro's biography of master builder Robert Moses, "The Power Broker," with a $2,000 grand prize.

"But it was less about the money and was more about us wanting to work on something fun and creative as a couple, and test our boundaries," Yang, 27, said of the hours he and husband spent working and arguing in their Bushwick studio loft to transform "The Power Broker" into a playable version.

The result: "Good Authority," a video game in which the player takes on the role of the first Parks Commissioner himself, clicking around a map of 1930s New York City to steer his driver's limousine and complete missions like rebuilding the Central Park Zoo.

Traffic initially slows you down, but, "as you progress, you get the ability to build highway and bulldoze through slums or anywhere you want through for own convenience," Yang explained.

One of more than 100 submissions from around the world, "Good Authority" clinched the title of "best video game runner-up" in a tournament challenging game designers, the competition announced Friday.

”I think my mom called it the most boring competition she had ever heard of," said organizer Tim Hwang, 29, an infrastructure fan-boy who lives in the Bay Area but grew up in New Jersey.

Hwang believes that games can make the themes of Caro's 1296-page tome — a notoriously difficult read detailing the complexities of urban administration — accessible to a broader audience.

"I think it eventually ended up taking me fully two years to get through ['The Power Broker']," he said. "That’s one of the big reasons to do a competition like this... if there are not a lot of people who are going to commit to reading a 1,300-page book, they might be able to get something out of a game adaption of it. ”

Yang, who received a copy for his birthday, said he made it through two thirds of the volume — "more than most people."

For the indie game developer, "The Power Broker" offered answers to questions like why a highway separates the Hudson River waterfront from the rest of Manhattan's west side.

"Robert Moses wanted that West Side Highway so that when you're driving, it looks beautiful from the car," Yang said. "I often wondered why that part of New York was weird and hostile to walking, and I blame Robert Moses for it." 

As portrayed in Yang and Cameron's video game, the irony of the Moses' contentious reputation as a great builder of highways is that he did not drive himself, hiring chauffeurs to transport him while he poured over paperwork in the backseat.

Advertisement